MCEdit is an external editor for Minecraft saved worlds. It was created to preserve and carry forward any builds made in very early versions of Minecraft and make them playable in the latest version. MCEdit introduced the NBT-based.schematic. format for preserving all data found in any part of a Minecraft saved game. Amulet Editor is a Minecraft world editor built from the ground up with the lessons learnt from previous editors in mind. The program works natively with the blockstate format introduced in 1.13 which enables editing of all world formats. 1 /worldedit 1.1 History Control 1.2 Region Selection 1.3 Region Operation 1.4 Clipboards and Schematics 1.5 Generation 1.6 Utilities 1.7 Chunk Tools 1.8 Superpickaxe Tools 1.9 General Tools 1.10 Brushes 1.11 Quick-Travel 1.12 Snapshots 1.13 Java Scriptings 1.14 Biomes. That no rules, open-world environment is all part of its appeal. Our goal is to leverage this enthusiasm to teach kids how to code while playing Minecraft. After all, game playing is the most natural way for humans to learn. Import: Import a Schematic file or an entire level into the current world. Player: Modifies, deletes, and adds players in the world. Spawn: Click to move the player's spawn. Press twice to teleport. Chunk: Create, delete, and light chunks. Prune away all of the chunks outside the selection. NBT Edit: Edit the raw NBT data for the loaded world.
How To Open World Edit Minecraft 1.14
Name | NBTExplorer |
---|---|
Author | Justin Aquadro |
Type | Graphical NBT Editor |
Platforms | Windows, Mac, Linux (With use of Mono) How to check hard drive space. |
Forum Post |
NBTExplorer is a low-level graphical NBT (Named Binary Tag) data editor for Minecraft. With a directory-tree interface for easily exploring multiple worlds, and support for the latest NBT standard, NBTExplorer is built on top of Substrate. Almost all things in a map in any Minecraft version is built with NBT, so you can usually change the datas for the newest version without updating NBTExplorer.
Usage[edit]
NBT tags control every world parameter, such as ender chest items, player's inventory, gamemode, whether the world is Hardcore or not and many other things. NBTExplorer can be used to view and change data, with uses including:
- Changing level.dat, including but not only
- Locate in-game structures;
- Add or change items, and adding enchantments;
- Access to the world seed;
- Changing gamerules without usage of the
/gamerule
command or new gamerule changer built in when creating a world; - Applying custom formatting to world or server names;
- Change the world's name;
- Change the players game mode, health, position and so on. For example, if the player is in an 'illegal area' and can't teleport back with
/tp
, this function can change the player's position. - Change the settings for terrain generation, while it doesn't affect the generated chunks;
- Changing regions and chunks, including but not only
- Change the biomes for chunks;
- Change the mob datas or delete mobs. For example, if there are too many entities resulting in crashes, this can delete the mobs;
- Change the block entity data. Including command blocks, chests, signs and so on.
Compatible Formats[edit]
- Standard NBT files (e.g. level.dat)
- Schematic files
- Uncompressed NBT files (e.g. idcounts.dat)
- Minecraft region files (*.mcr)
- Minecraft anvil files (*.mca)
- Cubic Chunks region files
Links[edit]
WorldEdit is an extremely powerful tool for modifying entire worlds within Minecraft, which can be used as either a mod for your single-player worlds or as a plugin for your Bukkit servers.
This command guide was written for Minecraft 1.12.1, version 6.1.7.3, but should work for newer versions too. All WorldEdit commands can be used with a double slash (//
) so they don't conlict with built-in commands. This means you can get a list of all commands with //help
. Let's explore different categories!
How To Open World Edit Minecraft 1.8.9
¶Movement
In order to edit a world properly you need to learn how to move in said world properly. There are several straightforward commands that let you move:
//ascend
goes up one floor.//descend
goes down one floor.//thru
let's you pass through walls.//jumpto
to go wherever you are looking.
¶Information
Knowing your world properly is as important as knowing how to move within it, and will also let you change the information in said world if you need to.
//biomelist
shows all known biomes.//biomeinfo
shows the current biome.//setbiome
lets you change the biome.
¶Blocks
You can act over all blocks in a radius around you with quite a few commands. Some won't actually act over the entire range you specify, so 100 is often a good number.
¶Filling
You can fill pools with //fill water 100
or caves with //fillr water 100
, both of which act below your feet.
¶Fixing
If the water or lava is buggy use //fixwater 100
or //fixlava 100
respectively.
Some creeper removed the snow or the grass? Fear not, you can use //snow 10
or //grass 10
.
¶Emptying
You can empty a pool completely with //drain 100
, remove the snow with //thaw 10
, and remove fire with //ex 10
.
¶Removing
You can remove blocks above and below you in some area with the //removeabove N
and //removebelow N
. You probably want to set a limit though, or you could fall off the world with //removebelow 1 10
for radius and depth. You can also remove near blocks with //removenear block 10
.
¶Shapes
Making a cylinder (or circle) can be done with through //cyl stone 10
, a third argument for the height. The radius can be comma-separated to make a ellipses instead, such as //cyl stone 5,10
.
Spheres are done with //sphere stone 5
. This will build one right at your center, so you can raise it to be on your feet with //sphere stone 5 yes
. Similar to cylinders, you can comma separate the radius x,y,z
.
Pyramids can be done with //pyramic stone 5
.
All these commands can be prefixed with 'h' to make them hollow. For instance, //hsphere stone 10
.
¶Regions
¶Basics
Operating over an entire region is really important, and the first thing you need to work comfortably with them is a tool to make selections. The default wooden-axe tool can be obtained with //wand
, but you must be near the blocks to select. You can use a different tool, like a golden axe, to use as your 'far wand' (wand usable over distance). Once you have one in your hand type //farwand
How to view your android screen on pc. to use it as your 'far wand'. You can select the two corners of your region with left and right click. If you have selected the wrong tool, use //none
to clear it.
If there are no blocks but you want to use your current position as a corner, use //pos1
or 2.
If you made a region too small, you can enlarge it with //expand 10 up
, or //expand vert
for the entire vertical range, etc., or make it smaller with //contract 10 up
etc., or //inset
it to contract in both directions. You can use short-names for the cardinal directions (NSEW).
Finally, if you want to move your selection, you can //shift 1 north
it to wherever you need.
¶Information
You can get the //size
of the selection or even //count torch
in some area. If you want to count all blocks, get their distribution //distr
.
¶Filling
With a region selected, you can //set
it to be any block! For instance, you can use //set air
to clear it entirely. You can use more than one block evenly by separting them with a comma //set stone,dirt
, or with a custom chance //set 20%stone,80%dirt
.
You can use //replace from to
instead if you don't want to override all blocks in your selection.
You can make an hollow set with //faces
, and if you just want the walls, use //walls
.
¶Cleaning
If someone destroyed your wonderful snow landscape, fear not, you can use //overlay snow
over it (although for this you actually have //snow N
and its opposite //thaw
).
If you set some rough area, you can always //smooth
it, even more than one time with //smooth 3
. You can get your dirt and stone back with //naturalize
and put some plants with //flora
or //forest
, both of which support a density or even the type for the trees. If you already have the dirt use //green
instead. If you want some pumpkins, with //pumpkins
.
¶Moving
You can repeat an entire selection many times by stacking them with //stack N DIR
. This is extremely useful to make things like corridors or elevators. For instance, you can make a small section of the corridor, select it entirely, and then repeat it 10 times with //stack 10 north
. Or you can make the elevator and then //stack 10 up
. If you need to also copy the air use //stackair
.
Finally, if you don't need to repeat it and simply move it just a bit towards the right direction, you can use //move N
. The default direction is 'me' (towards where you are facing) but you can set one with //move 1 up
for example.
¶Selecting
You can not only select cuboids. You can also select different shapes, or even just points:
//sel cuboid
is the default.//sel extend
expands the default.//sel poly
first point with left click and right click to add new points.//sel ellipsoid
first point to select the center and right click to select the different radius.//sel sphere
first point to select the center and one more right click for the radius.//sel cyl
for cylinders, first click being the center.//sel convex
for convex shapes. This one is extremely useful for//curve
.
¶Brushes
Brushes are a way to paint in 3D without first bothering about making a selection, and there are spherical and cylinder brushes with e.g. //brush sphere stone 2
, or the shorter form //br s stone
. For cylinder, one must use cyl
instead sphere
.
There also exists a brush to smooth the terrain which can be enabled on the current item with //br smooth
, which can be used with right-click like any other brush.
¶Clipboard
Finally, you can copy and cut things around like you would do with normal text with //copy
and //cut
. The copy is issued from wherever you issue the command, so when you use //paste
, remember that if you were 4 blocks apart when copying, it will be 4 blocks apart when pasting.
The contents of the clipboard can be flipped to wherever you are looking via //flip
, and can be rotated via the //rotate 90
command (in degrees).
To remove the copy use //clearclipboard
.